/* * osgART/GenericVideoShader * osgART: AR ToolKit for OpenSceneGraph * * Copyright (c) 2005-2007 ARToolworks, Inc. All rights reserved. * * Rev Date Who Changes * 1.0 2006-12-08 --- Version 1.0 release. * */ /* * This file is part of osgART - AR Toolkit for OpenSceneGraph * * Copyright (c) 2005-2007 ARToolworks, Inc. All rights reserved. * * (See the AUTHORS file in the root of this distribution.) * * * OSGART is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * OSGART is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OSGART; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * */ /** * \file GenericVideoShader * \brief Defined a Video Shader effect. * * * class for creating video effect on the GPU with hardware shader technology. * our system HLSL shader (OpenGL 2.0) with the intrinsic implementation on OSG. * * * History : * * \author Raphael Grasset Raphael.Grasset@hitlabnz.org * \version 3.1 * \date 01/12/07 **/ #ifndef OSGART_GENERICVIDEOSHADER #define OSGART_GENERICVIDEOSHADER // OSG include #include #include #include #include #include #include #include #include // local include #include "osgART/Export" namespace osgART { /** * class GenericVideoShader. * Encapsulate a shader effect for video objects. * A video shader can be apply to a VideoObject. * */ class OSGART_EXPORT GenericVideoShader : public osg::Referenced { public: /** * \brief default constructor. */ GenericVideoShader(); /** * \brief friend method for changing virtual state of a video object. */ virtual void apply(osg::StateSet&) = 0; osg::Program* m_program;//shader program osg::Shader* m_vp;//vertex program osg::Shader* m_fp;//fragment program protected: /** * \brief destructor. */ virtual ~GenericVideoShader(); }; } #endif