/* * osgART/ShadowRenderer * osgART: AR ToolKit for OpenSceneGraph * * Copyright (c) 2005-2007 ARToolworks, Inc. All rights reserved. * * Rev Date Who Changes * 1.0 2006-12-08 --- Version 1.0 release. * */ /* * This file is part of osgART - AR Toolkit for OpenSceneGraph * * Copyright (c) 2005-2007 ARToolworks, Inc. All rights reserved. * * (See the AUTHORS file in the root of this distribution.) * * * OSGART is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * OSGART is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OSGART; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * */ #ifndef OSGART_SHADOWRENDERER #define OSGART_SHADOWRENDERER // graphics include #include #include #include #include #include // local include #include "osgART/Export" #include "osgART/GenericVideoObject" #include "osgART/GenericVideo" namespace osgART { /** * \class ShadowRenderer. * Implement the depth shadow rendering based on depth shadow with GLSL shaders support. * This class just defined Virtual to Virtual shadow */ class OSGART_EXPORT ShadowRenderer : public osg::Group { public: /** * \brief default constructor. * \param model defined the model * \param lightTransform defined the light position * \param markerId is the marker id */ ShadowRenderer(osg::Node*,osg::MatrixTransform*,int markerId = 0); ShadowRenderer(const ShadowRenderer& video); /** * \brief destructor. */ virtual ~ShadowRenderer(); /** * Initialize */ virtual void init(); virtual void setShadowResolution(int width, int height) {m_shadowWidth=width;m_shadowHeight=height;}; protected: osg::Node* m_shadowedScene; private: osg::MatrixTransform* m_lightTransform; int m_markerId; int m_shadowWidth; int m_shadowHeight; }; }; #endif