/* * osgART/VideoTexture * osgART: AR ToolKit for OpenSceneGraph * * Copyright (c) 2005-2007 ARToolworks, Inc. All rights reserved. * * Rev Date Who Changes * 1.0 2006-12-08 --- Version 1.0 release. * */ /* * This file is part of osgART - AR Toolkit for OpenSceneGraph * * Copyright (c) 2005-2007 ARToolworks, Inc. All rights reserved. * * (See the AUTHORS file in the root of this distribution.) * * * OSGART is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * OSGART is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OSGART; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * */ #include #include #include #include #include // using namespace std; namespace osgART { VideoTexture::VideoTexture(GenericVideo* video) : VideoTextureBase(video) { this->setDataVariance(osg::Object::DYNAMIC); m_vidWidth = m_video->getWidth(); m_vidHeight = m_video->getHeight(); m_texWidth = GenericVideoObject::mathNextPowerOf2(m_vidWidth); m_texHeight = GenericVideoObject::mathNextPowerOf2(m_vidHeight); switch (m_video->pixelFormat()) { case VIDEOFORMAT_RGB24: this->setInternalFormat(GL_RGB); break; case VIDEOFORMAT_BGR24: this->setInternalFormat(GL_RGB); break; case VIDEOFORMAT_RGBA32: this->setInternalFormat(GL_RGBA); break; case VIDEOFORMAT_ABGR32: this->setInternalFormat(GL_RGBA); break; case VIDEOFORMAT_BGRA32: this->setInternalFormat(GL_RGBA); break; case VIDEOFORMAT_ARGB32: this->setInternalFormat(GL_RGBA); break; case VIDEOFORMAT_YUV422: #ifdef __APPLE__ //# error Due to lack of support in OpenSceneGraph, // AR_PIX_FORMAT_2vuy is not supported in osgART yet. // Use AR_PIX_FORMAT_ARGB instead.\n this->setInternalFormat(GL_RGB); #endif break; default: osg::notify(osg::WARN) << "Warning: format not supported for texture mapping!" << std::endl; break; } this->setTextureSize(m_texWidth,m_texHeight); this->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR); this->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR); this->setWrap(osg::Texture2D::WRAP_S, osg::Texture2D::CLAMP); this->setWrap(osg::Texture2D::WRAP_T, osg::Texture2D::CLAMP); this->setSubloadCallback(new VideoTexCallback(this, m_vidWidth, m_vidHeight, m_texWidth, m_texHeight)); } VideoTexture::~VideoTexture(void) { }; };